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产生2级塔逻辑
chenxin
2020-12-12
000e8cbabb0639d2c4b90ebc28f08256f028d209
[GemBattle.git]
/
ProjectSettings
/
TimeManager.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.02
Maximum Allowed Timestep: 0.02
m_TimeScale: 1
Maximum Particle Timestep: 0.02