chenxin
2020-12-25 01a178da6b8dd0ba4a1b44d6d09f907e943a5d12
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/**
 * 11.减少木属性强化子弹的蓄力时间
 * @Author: chenxin
 * @Date: 2020-11-24 15:14:00
 */
namespace KTGMGemClient
{
    public class DecreaseWoodChargeTime : EndlessBuff
    {
        /// <summary>
        /// 获取木属性强化子弹的蓄力时间,计算buff加成
        /// </summary>
        /// <param name="preTime"></param>
        public float GetWoodChargeTime(float preTime)
        {
            float ret = preTime;
 
            for (int i = 0; i < BuffList.Count; ++i)
            {
                ret -= BuffList[i].Config.buff_effect[1];
 
                if (ret < BuffList[i].Config.buff_effect[2])
                {
                    ret = BuffList[i].Config.buff_effect[2];
                    break;
                }
            }
 
            return ret;
        }
    }
}