using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Core.Utilities;
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/**
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* 无尽模式遮罩
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* @Author: chenxin
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* @Date: 2020-10-30 11:28:10
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*/
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namespace KTGMGemClient
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{
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public class EndlessMaskUI : Singleton<EndlessMaskUI>
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{
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public Image TransparencyMask;
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public void Show()
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{
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gameObject.SetActive(true);
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if (TransparencyMask != null)
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TransparencyMask.gameObject.SetActive(true);
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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if (TransparencyMask != null)
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TransparencyMask.gameObject.SetActive(false);
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}
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}
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}
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