wangguan
2020-12-04 06facfa32a388f74c6eba139e1a8fe4700307a6e
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
using System;
using UnityEngine;
 
namespace ActionGameFramework.Audio
{
    /// <summary>
    /// Health change sound - maps a health change to an AudioClip
    /// </summary>
    [Serializable]
    public class HealthChangeSound
    {
        [Tooltip("Health Change should be in ascending order")]
        public float healthChange;
 
        public AudioClip sound;
    }
}