wangguan
2020-12-04 06facfa32a388f74c6eba139e1a8fe4700307a6e
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using UnityEngine;
 
namespace Core.Health
{
    /// <summary>
    /// Damage info - a class required by some damage listeners
    /// </summary>
    public struct HitInfo
    {
        readonly HealthChangeInfo m_HealthChangeInfo;
        readonly Vector3 m_DamagePoint;
 
        /// <summary>
        /// Gets or sets the health change info.
        /// </summary>
        /// <value>The health change info.</value>
        public HealthChangeInfo healthChangeInfo
        {
            get { return m_HealthChangeInfo; }
        }
 
        /// <summary>
        /// Gets or sets the damage point.
        /// </summary>
        /// <value>The damage point.</value>
        public Vector3 damagePoint
        {
            get { return m_DamagePoint; }
        }
 
        /// <summary>
        /// Initializes a new instance of the <see cref="HitInfo" /> struct.
        /// </summary>
        /// <param name="info">The health change info</param>
        /// <param name="damageLocation">Damage point.</param>
        public HitInfo(HealthChangeInfo info, Vector3 damageLocation)
        {
            m_DamagePoint = damageLocation;
            m_HealthChangeInfo = info;
        }
    }
}