chenxin
2020-11-19 1213446becf0fd501829ed8e6532b64cf904b2f6
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Core.Utilities;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using TowerDefense.Agents;
using TowerDefense.UI.HUD;
 
/**
 * 无尽模式分数管理器
 * @Author: chenxin
 * @Date: 2020-11-10 13:43:54
 */
namespace KTGMGemClient
{
    public class EndlessScoreManager : Singleton<EndlessScoreManager>
    {
        public TextMeshProUGUI ScoreText;
 
        private int score;
 
        /// <summary>
        /// 数字滚动时间
        /// </summary>
        public float RollTime { get; set; } = 0.4f;
 
        public GameObject DoubleHit;
 
        public Text DoubleHitText;
 
        public Image OneTimeKillObj;
 
        public Text OneTimeKillText;
 
        /// <summary>
        /// 连击的CD时间
        /// </summary>
        private float doubleHitCD = 0.8f;
 
        private float remainTime;
 
        /// <summary>
        /// 连击次数
        /// </summary>
        public int DoubleHitCount { get; private set; }
 
        /// <summary>
        /// 连击是否开启
        /// </summary>
        private bool openDoubleHit;
 
        private CanvasGroup canvasGroup;
 
        private int CurrentScore
        {
            get { return score; }
            set
            {
                score = value;
                ScoreText.text = score.ToString().PadLeft(7, '0');
            }
        }
 
        // Start is called before the first frame update
        private void Start()
        {
            Init();
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead);
            EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessOneHit, OnHit);
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, OnTimeKill);
            canvasGroup = DoubleHit.GetComponent<CanvasGroup>();
        }
 
        /// <summary>
        /// 一次性击杀
        /// </summary>
        /// <param name="count"></param>
        private void OnTimeKill(int count)
        {
            Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------");
            if (count >= 10)
            {
                AddScore(500);
                ShowOneTimeKill(10, 500);
            }
            else if (count >= 8)
            {
                AddScore(200);
                ShowOneTimeKill(8, 200);
            }
            else if (count >= 5)
            {
                AddScore(100);
                ShowOneTimeKill(5, 100);
            }
        }
 
        private void AgentDead(int point)
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            AddScore(point);
        }
 
        // Update is called once per frame
        private void Update()
        {
            if (openDoubleHit)
            {
                if (remainTime <= 0)
                {
                    openDoubleHit = false;
                    DoubleHitCount = 0;
                    HideDoubleHit();
                }
                else
                    remainTime -= Time.deltaTime;
            }
        }
 
        /// <summary>
        /// 一次击打
        /// </summary>
        private void OnHit()
        {
            ++DoubleHitCount;
            openDoubleHit = true;
            DoubleHitText.text = $"{DoubleHitCount}";
            if (DoubleHitCount >= 10)
                ShowDoubleHit();
            remainTime = doubleHitCD;
 
            // 策划说先写死吧
            if (DoubleHitCount == 50)
            {
                AddScore(200);
                FloatDoubleHitReward(200);
            }
            else if (DoubleHitCount == 100)
            {
                AddScore(500);
                FloatDoubleHitReward(500);
            }
            else if (DoubleHitCount == 200)
            {
                AddScore(1500);
                FloatDoubleHitReward(1500);
            }
        }
 
        private void ShowDoubleHit()
        {
            canvasGroup.alpha = 1;
            if (!DoubleHit.activeInHierarchy)
            {
                DoubleHit.SetActive(true);
                DoubleHit.transform.localScale = Vector3.zero;
                DOTween.To(() => DoubleHit.transform.localScale, (Vector3 v) => DoubleHit.transform.localScale = v, Vector3.one, 0.15f)
                    .SetEase(Ease.OutBack);
            }
            else
            {
                Sequence sequence = DOTween.Sequence();
                sequence.Append(DOTween.To(() => DoubleHit.transform.localScale, (Vector3 v) => DoubleHit.transform.localScale = v, new Vector3(1.2f, 1.2f, 1.2f), 0.08f));
                sequence.Append(DOTween.To(() => DoubleHit.transform.localScale, (Vector3 v) => DoubleHit.transform.localScale = v, Vector3.one, 0.05f));
            }
        }
 
        private void HideDoubleHit()
        {
            if (!DoubleHit.activeInHierarchy) return;
 
            DOTween.To(() => canvasGroup.alpha, (float v) => canvasGroup.alpha = v, 0, 0.3f);
        }
 
        /// <summary>
        /// 显示一次性击杀飘字
        /// </summary>
        /// <param name="count"></param>
        /// <param name="score"></param>
        private void ShowOneTimeKill(int count, int score)
        {
            // OneTimeKillText.text = $"{count}连杀 +{score}";
            // OneTimeKillObj.transform.localScale = Vector3.zero;
            // OneTimeKillObj.SetActive(true);
            // CanvasGroup cg = OneTimeKillObj.GetComponent<CanvasGroup>();
            // DOTween.To(() => OneTimeKillObj.transform.localScale, (Vector3 v) => OneTimeKillObj.transform.localScale = v, Vector3.one, 0.2f);
            // Tween t1 = DOTween.To(() => cg.alpha, (float v) => cg.alpha = v, 0f, 0.2f).SetDelay(2f);
            // t1.OnComplete(OnShowOneTimeKillComplete);
            Image obj = Instantiate(OneTimeKillObj);
            obj.transform.SetParent(GameObject.Find("Panel").transform, false);
            obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}");
            Destroy(obj.gameObject, 0.59f);
        }
 
        private void OnShowOneTimeKillComplete()
        {
            // OneTimeKillObj.SetActive(false);
        }
 
        /// <summary>
        /// 飘连击奖励分数
        /// </summary>
        /// <param name="score"></param>
        private void FloatDoubleHitReward(int score)
        {
 
        }
 
        public void ShowScore()
        {
            gameObject.SetActive(true);
        }
 
        public void HideScore()
        {
            gameObject.SetActive(false);
        }
 
        public void Init()
        {
            EndlessScoreData.CurrentSocre = 0;
            score = 0;
            ScoreText.text = EndlessScoreData.FormatScore;
            HideDoubleHit();
        }
 
        /// <summary>
        /// 增加分数
        /// </summary>
        /// <param name="score"></param>
        public void AddScore(int score)
        {
            EndlessScoreData.CurrentSocre += score;
            DOTween.To(() => CurrentScore, (int v) => CurrentScore = v, EndlessScoreData.CurrentSocre, RollTime).SetEase(Ease.Linear);
        }
    }
}