using UnityEngine;
|
using UnityEngine.SceneManagement;
|
using UnityEngine.UI;
|
using System.Collections;
|
using System.Collections.Generic;
|
|
public class MagicLoadSceneOnClick : MonoBehaviour
|
{
|
public void LoadSceneProjectiles()
|
{
|
SceneManager.LoadScene("magic_projectiles");
|
}
|
public void LoadSceneSprays()
|
{
|
SceneManager.LoadScene("magic_sprays");
|
}
|
public void LoadSceneAura()
|
{
|
SceneManager.LoadScene("magic_aura");
|
}
|
public void LoadSceneModular()
|
{
|
SceneManager.LoadScene("magic_modular");
|
}
|
public void LoadSceneShields2()
|
{
|
SceneManager.LoadScene("magic_domes");
|
}
|
public void LoadSceneShields()
|
{
|
SceneManager.LoadScene("magic_shields");
|
}
|
public void LoadSceneSphereBlast()
|
{
|
SceneManager.LoadScene("magic_sphereblast");
|
}
|
public void LoadSceneEnchant()
|
{
|
SceneManager.LoadScene("magic_enchant");
|
}
|
public void LoadSceneSlash()
|
{
|
SceneManager.LoadScene("magic_slash");
|
}
|
public void LoadSceneCharge()
|
{
|
SceneManager.LoadScene("magic_charge");
|
}
|
public void LoadSceneCleave()
|
{
|
SceneManager.LoadScene("magic_cleave");
|
}
|
public void LoadSceneAura2()
|
{
|
SceneManager.LoadScene("magic_aura2");
|
}
|
public void LoadSceneWalls()
|
{
|
SceneManager.LoadScene("magic_walls");
|
}
|
public void LoadSceneBeams()
|
{
|
SceneManager.LoadScene("magic_beams");
|
}
|
public void LoadSceneMeshGlow()
|
{
|
SceneManager.LoadScene("magic_meshglow");
|
}
|
public void LoadScenePillarBlast()
|
{
|
SceneManager.LoadScene("magic_pillarblast");
|
}
|
}
|