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无尽模式奖励和掉落逻辑基本完成
chenxin
2020-10-21
146e39c5ef6bb29927cb7c00d7708fceab30a724
[GemBattle.git]
/
Assets
/
NiceVibrations
/
Common
/
Scripts
/
Haptics
/
MMNVHapticTypes.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.NiceVibrations
{
/// <summary>
/// The list of the all the haptic presets that come bundled with Nice Vibrations
/// </summary>
public enum HapticTypes { Selection, Success, Warning, Failure, LightImpact, MediumImpact, HeavyImpact, RigidImpact, SoftImpact, None }
}