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无尽模式奖励和掉落逻辑基本完成
chenxin
2020-10-21
146e39c5ef6bb29927cb7c00d7708fceab30a724
[GemBattle.git]
/
Assets
/
PostProcessing
/
Runtime
/
Attributes
/
GetSetAttribute.cs
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namespace UnityEngine.PostProcessing
{
public sealed class GetSetAttribute : PropertyAttribute
{
public readonly string name;
public bool dirty;
public GetSetAttribute(string name)
{
this.name = name;
}
}
}