using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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using Settings = FogModel.Settings;
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[PostProcessingModelEditor(typeof(FogModel), alwaysEnabled: true)]
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public class FogModelEditor : PostProcessingModelEditor
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{
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SerializedProperty m_ExcludeSkybox;
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public override void OnEnable()
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{
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m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox);
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; actual fog settings should be set in the Lighting panel.", MessageType.Info);
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EditorGUILayout.PropertyField(m_ExcludeSkybox, EditorGUIHelper.GetContent("Exclude Skybox (deferred only)"));
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EditorGUI.indentLevel--;
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}
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}
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}
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