using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EnergyUICtl : MonoBehaviour
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{
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/// <summary>
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/// 用于显示能量条进度
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/// </summary>
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public Image energyScaleMask;
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/// <summary>
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/// 当前的能量条进度.10份进度.
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/// </summary>
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protected int currentProgress;
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// Start is called before the first frame update
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void Start()
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{
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currentProgress = 0;
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//this.SetEnergyProgress(0);
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}
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/// <summary>
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/// 获取进度条进度.
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/// </summary>
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/// <returns></returns>
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public int GetCtlProgress()
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{
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return currentProgress;
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}
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/// <summary>
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/// 设置进度.
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/// </summary>
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/// <param name="pro"></param>
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public void SetCtlProcess(int pro)
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{
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if (pro == 10)
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pro = 0;
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this.SetEnergyProgress(pro);
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}
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/// <summary>
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/// 显示并更新能量条进度.
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/// </summary>
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/// <param name="pro"></param>
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public void SetEnergyProgress(int pro)
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{
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if (pro == currentProgress) return;
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energyScaleMask.rectTransform.DOScaleY( pro / 10.0f, 0.3f );
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currentProgress = pro;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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