wangguan
2020-12-11 1fd1bcaa2fe70eb6a8f5a79cbd946a42d029dd7f
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using UKTSDK;
using UnityEngine;
 
public sealed class SDKManager
{
    private int sdkType = 0;
    private BaseSdk _sdk;
    public BaseSdk sdk { set { } get {
            if (_sdk == null) {
                Debug.Log(sdkType);
            if (sdkType == 0)
                {
                    _sdk = new SDK_PC();
                }
                else if(sdkType == 1)
                {
                    _sdk = new SDK_AND();
                }
                else
                {
                    _sdk = new SDK_IOS();
                }
            } return _sdk;
        } 
    }
 
    private SDKManager()
    {
        // 宏定义应该是预编译的,这里在预编译的时候保存一下
#if UNITY_IOS
sdkType = 2;
#elif UNITY_ANDROID
sdkType = 1;
#elif UNITY_EDITOR
sdkType = 0;
#endif
 
    }
 
    public static SDKManager ins { get { return Nested.instance; } }
 
    private class Nested
    {
        // 显式静态构造告诉C#编译器
        // 未标记类型BeforeFieldInit
        static Nested()
        {
        }
 
        internal static readonly SDKManager instance = new SDKManager();
    }
}