using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
using Core.Utilities;
|
using System;
|
|
/**
|
* 无尽模式查看已经获得道具
|
* @Author: chenxin
|
* @Date: 2020-10-19 16:53:29
|
*/
|
namespace KTGMGemClient
|
{
|
public class EndlessViewObtainedProps : Singleton<EndlessViewObtainedProps>
|
{
|
/// <summary>
|
/// 奖励信息界面
|
/// </summary>
|
public GameObject RewardInfoUI;
|
|
/// <summary>
|
/// 奖励信息界面是否正在展示
|
/// </summary>
|
private bool isShow;
|
|
// Start is called before the first frame update
|
private void Start()
|
{
|
|
}
|
|
private void OnEnable()
|
{
|
RewardInfoUI.SetActive(false);
|
isShow = false;
|
}
|
|
// Update is called once per frame
|
private void Update()
|
{
|
|
}
|
|
public void OnClick()
|
{
|
isShow = !isShow;
|
RewardInfoUI.SetActive(isShow);
|
}
|
}
|
}
|