using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class BuffFly : MonoBehaviour
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{
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private Image Icon;
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/// <summary>
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/// 边框
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/// </summary>
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private Image BorderImage;
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/// <summary>
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/// 品质底图
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/// </summary>
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private Image QualityImage;
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/// <summary>
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/// buff名称
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/// </summary>
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private Text Name;
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/// <summary>
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/// 效果描述
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/// </summary>
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private Text Effect;
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public void SetIcon(Sprite sprite)
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{
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Icon.sprite = sprite;
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}
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/// <summary>
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/// 设置buff品质
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/// </summary>
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/// <param name="quality"></param>
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public void SetQuality(Sprite sprite)
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{
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QualityImage.sprite = sprite;
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}
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public void SetName(string buffName)
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{
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Name.text = buffName;
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}
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/// <summary>
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/// 设置buff效果描述
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/// </summary>
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/// <param name="effect"></param>
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public void SetEffect(string effect)
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{
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Effect.text = effect;
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}
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/// <summary>
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/// 设置品级
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/// </summary>
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/// <param name="rare"></param>
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public void SetRare(Color color)
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{
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Name.color = color;
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}
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Vector3 startP;
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Transform buffPreviewButton;
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Vector3 endScale;
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Vector3 endRotate;
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/// <summary>
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/// Awake is called when the script instance is being loaded.
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/// </summary>
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void Awake()
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{
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endScale = new Vector3(0.1f, 0.1f, 0.1f);
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endRotate = new Vector3(0f, 0f, -90f);
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startP = transform.position;
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buffPreviewButton = transform.parent.parent.Find("BuffPreviewButton/Image").transform;
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Icon = transform.Find("Icon").GetComponent<Image>();
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BorderImage = transform.Find("Border").GetComponent<Image>();
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QualityImage = transform.Find("Quality").GetComponent<Image>();
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Name = transform.Find("Name").GetComponent<Text>();
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Effect = transform.Find("Effect").GetComponent<Text>();
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gameObject.SetActive(false);
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}
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/// <summary>
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/// 飞动
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/// </summary>
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public void Fly()
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{
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gameObject.SetActive(true);
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transform.DOScale(endScale, 0.7f);
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transform.DOLocalRotate(endRotate, 0.3f);
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transform.DOMove(buffPreviewButton.position, 0.7f).SetEase(Ease.OutQuad).OnComplete(() =>
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{
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transform.position = startP;
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transform.localScale = Vector3.one;
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transform.localEulerAngles = Vector3.zero;
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gameObject.SetActive(false);
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});
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}
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}
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