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using UnityEngine;
using Core.Utilities;
 
/**
 * 普通boss技能AI
 * @Author: chenxin
 * @Date: 2020-11-02 20:58:49
 */
namespace KTGMGemClient
{
    public class NormalBossSkillAI : EndlessBossSkillAI
    {
        public NormalBossSkillAI(boss_skill param) : base(param) { }
 
        /// <summary>
        /// 每一波开始后15s可以释放技能
        /// </summary>
        public float SetupTime { get; set; } = 15f;
 
        public override void Update(float deltaTime)
        {
            base.Update(deltaTime);
 
            if (timer != null && timer.Tick(deltaTime))
            {
                IsActived = true;
                timer = null;
                Debug.Log("--------------------- 技能准备完成 ---------------------");
            }
        }
 
        public override bool CanRelease()
        {
            return IsActived;
        }
 
        protected override void OnEndlessBeginWave()
        {
            base.OnEndlessBeginWave();
 
            if (timer == null)
                timer = new Timer(SetupTime);
            else
                timer.SetTime(SetupTime);
        }
 
        public override void Reset()
        {
            IsActived = false;
 
            if (timer != null)
            {
                timer.SetTime(SetupTime);
                timer.Reset();
            }
        }
 
        public override void Clear()
        {
            base.Clear();
            IsActived = false;
            timer = null;
        }
    }
}