wangguan
2020-10-29 33df6342bf773286a8876abbe0e43321fb7b93d2
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using System;
using UnityEngine;
 
namespace ActionGameFramework.Audio
{
    /// <summary>
    /// Health change sound - maps a health change to an AudioClip
    /// </summary>
    [Serializable]
    public class HealthChangeSound
    {
        [Tooltip("Health Change should be in ascending order")]
        public float healthChange;
 
        public AudioClip sound;
    }
}