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| using UnityEngine;
| using TowerDefense.Affectors;
|
| /**
| * 精灵塔攻击发射子弹触发
| * @Author: chenxin
| * @Date: 2020-11-13 16:34:24
| */
| namespace KTGMGemClient
| {
| public class TowerFireTrigger : MonoBehaviour
| {
| public AttackAffector Affector;
|
| private bool isStart;
|
| private float duration;
|
| public void OnFire()
| {
| // cx test
| // if (!isStart)
| // {
| // isStart = true;
| // }
| // else
| // {
| // Debug.Log($"--------------------- {duration} ---------------------");
| // duration = 0;
| // }
| Affector.FireProjectile();
| }
|
| private void Update()
| {
| if (isStart)
| duration += Time.deltaTime;
| }
| }
| }
|
|