wangguan
2020-11-27 35aa79fbdfb87b2763d1c50bca3752fe5d1b97af
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using System;
using UnityEngine;
 
namespace ActionGameFramework.Audio
{
    /// <summary>
    /// Health change sound - maps a health change to an AudioClip
    /// </summary>
    [Serializable]
    public class HealthChangeSound
    {
        [Tooltip("Health Change should be in ascending order")]
        public float healthChange;
 
        public AudioClip sound;
    }
}