using UnityEngine;
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using UnityEngine.UI;
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using EnhancedUI.EnhancedScroller;
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using TMPro;
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using DG.Tweening;
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using KTGMGemClient;
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public class FinalPanelItem : EnhancedScrollerCellView
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{
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public Text playerNameTxt;
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public Text playerWaveTxt;
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public TextMeshProUGUI playerScoreTxt;
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public TextMeshProUGUI indexTxt;
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//public Image icon;
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public Image backGround;
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public Sprite tmpBackGround;//自己的背景
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public Sprite otherBackGround;//其他人的背景
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public Color tmpColor;//自己的字体颜色
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public Color otherColor;//其他人的字体颜色
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Vector3 offect;
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private RectTransform rt;
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/// <summary>
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/// Start is called on the frame when a script is enabled just before
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/// any of the Update methods is called the first time.
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/// </summary>
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void Awake()
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{
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offect = Vector3.zero;
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rt = transform.GetComponent<RectTransform>();
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}
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public void SetData(FinalPanelItemData data)
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{
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playerNameTxt.text = data.httpInfo.nickname;
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playerScoreTxt.text = data.httpInfo.score.ToString();
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playerWaveTxt.text = data.httpInfo.waveInfo;
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if (data.index > 3)//前三名的手动隐藏了
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{
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indexTxt.text = data.index.ToString();
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}
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if (data.httpInfo.username.Equals(GameConfig.Imei))
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{
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//是自己
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if (backGround.sprite != tmpBackGround)
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backGround.sprite = tmpBackGround;
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if (playerNameTxt.color != tmpColor)
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{
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playerNameTxt.color = tmpColor;
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playerScoreTxt.color = tmpColor;
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playerWaveTxt.color = tmpColor;
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}
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}
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else
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{
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if (backGround.sprite != otherBackGround)
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backGround.sprite = otherBackGround;
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if (playerNameTxt.color != otherColor)
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{
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playerNameTxt.color = otherColor;
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playerScoreTxt.color = otherColor;
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playerWaveTxt.color = otherColor;
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}
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}
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if (rt != null)
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{
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offect.x = rt.anchoredPosition3D.x;
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offect.y = rt.anchoredPosition3D.y;
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rt.anchoredPosition3D = offect;
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}
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}
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public void SetPos()
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{
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backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(720, 0);
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}
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public void PlayDoTween(float duration)
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{
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//Sequence agentTweenSeq = DOTween.Sequence();
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//agentTweenSeq.Join(backGround.rectTransform.DOAnchorPosX(0, duration));
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backGround.rectTransform.DOAnchorPosX(0, duration);
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}
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}
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