wangguan
2020-12-29 377166293175b737d03e744e7d13500580ea78ea
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// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
package com.unity3d.player;
 
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.res.Configuration;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Window;
 
import com.bjsk.sdk.m.BJSKMsdk;
import com.bjsk.sdk.m.BJSKMsdkCallback;
import com.bytedance.applog.AppLog;
import com.bytedance.applog.GameReportHelper;
import com.google.gson.Gson;
 
import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;
 
 
import java.io.UnsupportedEncodingException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
 
import static com.bun.miitmdid.core.JLibrary.context;
 
public class UnityPlayerActivity extends Activity implements IUnityPlayerLifecycleEvents {
    protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code
    private static String ucaller;
    private static String uFuncName;
    private static String actionNames;
    private String TAG = "UnityPlayerActivity";
    public static UnityPlayerActivity instance = null;  //单例类
 
    // Override this in your custom UnityPlayerActivity to tweak the command line arguments passed to the Unity Android Player
    // The command line arguments are passed as a string, separated by spaces
    // UnityPlayerActivity calls this from 'onCreate'
    // Supported: -force-gles20, -force-gles30, -force-gles31, -force-gles31aep, -force-gles32, -force-gles, -force-vulkan
    // See https://docs.unity3d.com/Manual/CommandLineArguments.html
    // @param cmdLine the current command line arguments, may be null
    // @return the modified command line string or null
    protected String updateUnityCommandLineArguments(String cmdLine) {
        return cmdLine;
    }
 
    // Setup activity layout
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        super.onCreate(savedInstanceState);
 
        String cmdLine = updateUnityCommandLineArguments(getIntent().getStringExtra("unity"));
        getIntent().putExtra("unity", cmdLine);
        instance = this;
 
        mUnityPlayer = new UnityPlayer(this, this);
        setContentView(mUnityPlayer);
        mUnityPlayer.requestFocus();
    }
 
    //利用Toast
    public int unityCall(final String actionName, final String arg1, final String arg2) {
        Log.e("unityCall", "unityCall" + actionName + "--arg1--" + arg1);
        actionNames = actionName;
        switch (actionName) {
            case "changeAccount":
 
                break;
            case "enterShareAndFeed":
//                SJSDKUnityBridge.getInstance().share(actionName,arg3);
                break;
            case "getGameFriends":
//                SJSDKUnityBridge.getInstance().s
                break;
            case "getUserInfo":
//                SJSDKUnityBridge.getInstance().deviceInfo(actionName,arg3);
                break;
            case "initSdk":
//                SJSDKPlugin.getInstance().initSDK(actionName,instance);
 
                BJSKMsdk.getInstance().doInit(instance, ConstantsUtils.KtBuyAppKey, new BJSKMsdkCallback() {
 
                    @Override
                    public void onInitSuccess() {
//            showToast("初始化成功,游戏中不需要此提示");
                        Log.e(TAG, "onInitSuccess_arg0");
//                        BJSKMsdk.getInstance().userLogin(instance);
                        LoginData loginData = new LoginData();
                        loginData.setAction(actionNames);
                        loginData.setData("ok");
                        //1、使用JSONObject
 
                        Gson gson = new Gson();
                        String str = gson.toJson(loginData);
 
                        SendUnity(str);
                    }
 
                    @Override
                    public void onInitFail(String message) {
                        // 不需要提示失败的原因,CP自行处理失败逻辑,如重新进入游戏等
//            showToast("初始化失败,提示玩家退出重新进入");、
                        Log.e(TAG, "onInitFail_arg0" + message);
                        LoginData loginData = new LoginData();
                        loginData.setAction(actionNames);
                        loginData.setData(message);
                        //1、使用JSONObject
 
                        Gson gson = new Gson();
                        String str = gson.toJson(loginData);
                        SendUnity(str);
                    }
 
                    @Override
                    public void onLoginSuccess(Bundle bundle) {
                        // 注意:客户端登录成功后,只能获取到token,其他用户信息如uid等需要去我方服务器进行token验证后获取
                        // 获取token格式如下
                        String token = bundle.getString("token");
//                        checkBandle(bundle);
 
                        new Thread(new Runnable() {
                            @Override
                            public void run() {
                                loginVerty(instance, token);
                            }
                        }).start();
 
 
                    }
 
 
                    @Override
                    public void onLoginFail(String message) {
                        Log.e(TAG, "hongwu fail login =---" + message);
                        LoginData loginData = new LoginData();
                        loginData.setAction(actionNames);
                        loginData.setData(message);
                        Gson gson = new Gson();
                        String str = gson.toJson(loginData);
                        SendUnity(str);
                    }
 
                    @Override
                    public void onUserSwitchSuccess(Bundle bundle) {
 
                    }
 
                    @Override
                    public void onUserSwitchFail(String message) {
                        Log.e(TAG, "onUserSwitchFail");
 
                    }
 
                    @Override
                    public void onPaySuccess(Bundle bundle) {
                        // 请CP以服务端的信息为准
                        Log.e(TAG, "onPaySuccess");
 
                    }
 
                    @Override
                    public void onPayFail(String message) {
 
                    }
 
                    @Override
                    public void onExitGameSuccess() {
                        // 退出游戏,CP需要进行游戏退出的操作
                        System.exit(1);
                    }
 
                    @Override
                    public void onExitGameFail() {
                        // 暂不需要操作
//            showToast("用户取消退出");
                    }
 
                    @Override
                    public void onLogoutSuccess() {
                        // 1.SDK用户退出,回到游戏登录界面
                        //2.再次调用登录接口userLogin
 
//            showGameLoginView();
                        Log.e(TAG, "LogoutonSuccess");
 
                    }
 
                    @Override
                    public void onLogoutFail(String message) {
                        // 暂不需要操作
                        Log.e(TAG, "LogoutonFailed");
//                        SJSDK.getInstance().onLogout(SJCode.CODE_LOGOUT_FAIL);
                    }
                });
 
                break;
            case "killGame":
//                SJSDKUnityBridge.getInstance().exit(actionName,arg3);
                break;
            case "login":
//                SJSDKUnityBridge.getInstance().login(actionName,arg3);
                BJSKMsdk.getInstance().userLogin(instance);
                break;
            case "logout":
//                SJSDKUnityBridge.getInstance().logout(actionName,arg3);
                BJSKMsdk.getInstance().doExitGame(instance);
//                extDilog();
 
                break;
            case "recharge":
//                SJSDKUnityBridge.getInstance().pay(actionName,arg3);
                break;
            case "sendMessageToPlatform":
                break;
            case "showUserAuthentication":
                break;
            case "setCallBackClazz":
                ucaller = arg1;
                uFuncName = arg2;
                break;
 
        }
        return 0;
 
    }
 
    private void extDilog() {
        instance.runOnUiThread(new Runnable() {
            @Override
            public void run() {
                new AlertDialog.Builder(instance)
                        .setTitle("确认退出游戏?")
                        .setPositiveButton("确定",
                                new DialogInterface.OnClickListener() {
                                    public void onClick(DialogInterface dialog,
                                                        int which) {
                                        // 回收sdk资源(必须先destroySDK再finish游戏)
                                        instance.finish();
                                        System.exit(0);
                                    }
                                })
                        .setNegativeButton("取消",
                                new DialogInterface.OnClickListener() {
 
                                    @Override
                                    public void onClick(DialogInterface dialog,
                                                        int which) {
                                    }
                                }).show();
 
            }
        });
    }
 
    private void checkBandle(Bundle bundle) {
        boolean isAuth = bundle.getBoolean("isAuth");
        int authAge = bundle.getInt("authAge");
        JSONObject json = new JSONObject();
 
        Set<String> keys = bundle.keySet();
        for (String key : keys) {
            try {
                // json.put(key, bundle.get(key)); see edit below
                json.put(key, JSONObject.wrap(bundle.get(key)));
            } catch (JSONException e) {
                //Handle exception here
            }
        }
 
        LoginData loginData = new LoginData();
        loginData.setAction("login");
        loginData.setData(json);
        Log.e(TAG, "onLoginSuccess" + loginData.toString());
    }
 
    private void loginVerty(Activity activity, String token) {
        String gid = BJSKMsdk.getInstance().getGid(activity);
        String pid = BJSKMsdk.getInstance().getPid(activity);
        Map<String, String> params = new HashMap<String, String>();
        params.put("pid", pid + "");
        params.put("gid", gid + "");
        params.put("access_token", token + "");
        String timestamp = System.currentTimeMillis() / 1000 + "";
        params.put("tm", timestamp);
        String signStr = getSignData(params);
        String sign = MD5Util.md5(signStr + "&" + ConstantsUtils.KtBuyAppKey);
        params.put("sign", sign);
        Log.e("result", "params" + params.toString());
        String result = UnityHttpUtils.httpPost(this, "https://api.kt007.com/api/v1/verify/user", params).replace("\"", "");
        Log.e("result", "result" + result);
        Gson gsons = new Gson();
        ResultModel ResultModel = gsons.fromJson(result, ResultModel.class);
        com.unity3d.player.ResultModel.DataBean data = (com.unity3d.player.ResultModel.DataBean) ResultModel.getData();
        /**
         * 上送登录校验结果数据
         */
        Log.d(TAG, "SJTouTiaoSDK loginSuccess!==data.getOpenid()=" + data.getOpenid());
        GameReportHelper.onEventRegister("userNumber",true);
        AppLog.setUserUniqueID(data.getOpenid());
        LoginData loginData = new LoginData();
        loginData.setAction(actionNames);
        loginData.setData(ResultModel);
        Gson gson = new Gson();
        String str = gson.toJson(loginData);
        SendUnity(str);
 
    }
 
 
    private String getSignData(Map<String, String> params) {
        StringBuffer content = new StringBuffer();
        List<String> keys = new ArrayList<String>(params.keySet());
        // 按照自然升序处理
        Collections.sort(keys);
 
        for (int i = 0; i < keys.size(); i++) {
            String key = (String) keys.get(i);
            // sign参数不参与签名数据
            if ("sign".equals(key)) {
                continue;
            }
            String value = (String) params.get(key);
            if (value != null && !value.isEmpty() && !value.equals("0")) {
                content.append((i == 0 ? "" : "&") + key + "=" + value);
            } else {
                continue;
                // content.append((i == 0 ? "" : "&") + key + "=");
            }
        }
        String signData = content.toString();
        if (signData.startsWith("&")) {
            signData = signData.substring(1);
        }
        return signData.trim();
    }
 
    public static void SendUnity(String arg, boolean keepAlive) {
        UnityPlayer.UnitySendMessage(ucaller, uFuncName, arg + "keepAlive=" + keepAlive);
    }
 
    public static void SendUnity(String arg) {
        Log.e("sdfs", "SendUnity--" + arg);
        UnityPlayer.UnitySendMessage(ucaller, uFuncName, arg);
    }
 
    // When Unity player unloaded move task to background
    @Override
    public void onUnityPlayerUnloaded() {
        moveTaskToBack(true);
    }
 
    // Callback before Unity player process is killed
    @Override
    public void onUnityPlayerQuitted() {
    }
 
    @Override
    protected void onNewIntent(Intent intent) {
        // To support deep linking, we need to make sure that the client can get access to
        // the last sent intent. The clients access this through a JNI api that allows them
        // to get the intent set on launch. To update that after launch we have to manually
        // replace the intent with the one caught here.
        setIntent(intent);
        mUnityPlayer.newIntent(intent);
    }
 
    // Quit Unity
    @Override
    protected void onDestroy() {
        mUnityPlayer.destroy();
        super.onDestroy();
    }
 
    // Pause Unity
    @Override
    protected void onPause() {
        super.onPause();
        mUnityPlayer.pause();
        AppLog.onPause(this);
    }
 
    // Resume Unity
    @Override
    protected void onResume() {
        super.onResume();
        mUnityPlayer.resume();
        AppLog.onResume(this);
    }
 
    // Low Memory Unity
    @Override
    public void onLowMemory() {
        super.onLowMemory();
        mUnityPlayer.lowMemory();
    }
 
    // Trim Memory Unity
    @Override
    public void onTrimMemory(int level) {
        super.onTrimMemory(level);
        if (level == TRIM_MEMORY_RUNNING_CRITICAL) {
            mUnityPlayer.lowMemory();
        }
    }
 
    // This ensures the layout will be correct.
    @Override
    public void onConfigurationChanged(Configuration newConfig) {
        super.onConfigurationChanged(newConfig);
        mUnityPlayer.configurationChanged(newConfig);
    }
 
    // Notify Unity of the focus change.
    @Override
    public void onWindowFocusChanged(boolean hasFocus) {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }
 
    // For some reason the multiple keyevent type is not supported by the ndk.
    // Force event injection by overriding dispatchKeyEvent().
    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
        if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
            return mUnityPlayer.injectEvent(event);
        return super.dispatchKeyEvent(event);
    }
 
    // Pass any events not handled by (unfocused) views straight to UnityPlayer
    @Override
    public boolean onKeyUp(int keyCode, KeyEvent event) {
        return mUnityPlayer.injectEvent(event);
    }
 
    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        return mUnityPlayer.injectEvent(event);
    }
 
 
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return mUnityPlayer.injectEvent(event);
    }
 
    /*API12*/
    public boolean onGenericMotionEvent(MotionEvent event) {
        return mUnityPlayer.injectEvent(event);
    }
}