using UnityEngine;
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using TowerDefense.Affectors;
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/**
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* 精灵塔攻击发射子弹触发
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* @Author: chenxin
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* @Date: 2020-11-13 16:34:24
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*/
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namespace KTGMGemClient
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{
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public class TowerFireTrigger : MonoBehaviour
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{
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public AttackAffector Affector;
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// private bool isStart;
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// private float duration;
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public void OnFire()
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{
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// if (!isStart)
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// {
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// isStart = true;
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// }
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// else
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// {
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// Debug.Log($"--------------------- {duration} ---------------------");
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// duration = 0;
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// }
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Affector.FireProjectile();
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}
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// private void Update()
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// {
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// if (isStart)
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// duration += Time.deltaTime;
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// }
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}
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}
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