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| using System;
|
| namespace Core.Game
| {
| /// <summary>
| /// Element describing a level
| /// </summary>
| [Serializable]
| public class LevelItem
| {
| /// <summary>
| /// The id - used in persistence
| /// </summary>
| public string id;
|
| /// <summary>
| /// The human readable level name
| /// </summary>
| public string name;
|
| /// <summary>
| /// The description of the level - flavour text
| /// </summary>
| public string description;
|
| /// <summary>
| /// The name of the scene to load
| /// </summary>
| public string sceneName;
| }
| }
|
|