River Jiang
2020-10-19 4a637848b7f2bc133e05f6d37b49cf4a37a04a00
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using System.Collections.Generic;
 
namespace UnityEditor.PostProcessing
{
    public class DefaultPostFxModelEditor : PostProcessingModelEditor
    {
        List<SerializedProperty> m_Properties = new List<SerializedProperty>();
 
        public override void OnEnable()
        {
            var iter = m_SettingsProperty.Copy().GetEnumerator();
            while (iter.MoveNext())
                m_Properties.Add(((SerializedProperty)iter.Current).Copy());
        }
 
        public override void OnInspectorGUI()
        {
            foreach (var property in m_Properties)
                EditorGUILayout.PropertyField(property);
        }
    }
}