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|
| using UKTSDK;
| using UnityEngine;
|
| public sealed class SDKManager
| {
| private int sdkType = 0;
| private BaseSdk _sdk;
| public BaseSdk sdk { set { } get {
| if (_sdk == null) {
| Debug.Log(sdkType);
| if (sdkType == 0)
| {
| _sdk = new SDK_PC();
| }
| else if(sdkType == 1)
| {
| _sdk = new SDK_AND();
| }
| else
| {
| _sdk = new SDK_IOS();
| }
| } return _sdk;
| }
| }
|
| private SDKManager()
| {
| // 宏定义应该是预编译的,这里在预编译的时候保存一下
| #if UNITY_IOS
| sdkType = 2;
| #elif UNITY_ANDROID
| sdkType = 1;
| #elif UNITY_EDITOR
| sdkType = 0;
| #endif
|
| }
|
| public static SDKManager ins { get { return Nested.instance; } }
|
| private class Nested
| {
| // 显式静态构造告诉C#编译器
| // 未标记类型BeforeFieldInit
| static Nested()
| {
| }
|
| internal static readonly SDKManager instance = new SDKManager();
| }
| }
|
|