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| using UnityEngine;
|
| namespace TowerDefense.UI
| {
| /// <summary>
| /// A simple component that applies a constant rotation to a transform
| /// </summary>
| public class Rotator : MonoBehaviour
| {
| public Vector3 rotationSpeed;
|
| void Update ()
| {
| transform.localEulerAngles += rotationSpeed;
| }
| }
| }
|
|