liuzhiwei
2020-12-26 56d95fa59a9f6dc12d0fc0723ea449e5b317f994
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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
 
public class ImageWood2 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler
{
    public void OnBeginDrag(PointerEventData eventData)
    {
        isDraging = true;
        tmpImage.raycastTarget = false;
        GuideCtrl.Ins.BeginDrag();
        levelImage.SetActive(false);
 
    }
 
    Vector3 dragPos;
    public void OnDrag(PointerEventData eventData)
    {
        RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos);
        //dragPos.z = 0;
        rectTransform.position = dragPos;
    }
 
    public void OnEndDrag(PointerEventData eventData)
    {
        isDraging = false;
        if (imageWood1 != null)
        {
            //合成宝石
            Debug.Log("合成宝石");
            imageWood1.GetComponent<ImageWood>().Add();
            gameObject.SetActive(false);
        }
        else
        {
            rectTransform.anchoredPosition = pos;
            tmpImage.raycastTarget = true;
            levelImage.SetActive(true);
 
            //返回原位,提示开始推拽
            GuideCtrl.Ins.EndDrag();
        }
 
    }
 
    GameObject imageWood1;
    Image tmpImage;
 
    Vector2 pos;
 
    RectTransform rectTransform;
    GameObject levelImage;
 
    //Vector3 startP;
    public Vector2 GetStartP
    {
        get
        {
            return pos;
        }
    }
    // Start is called before the first frame update
    private void Awake()
    {
        tmpImage = GetComponent<Image>();
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
        levelImage = transform.Find("Image").gameObject;
 
    }
 
    public override void SetTarget(GameObject target)
    {
        imageWood1 = target;
    }
 
}