using UnityEngine;
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using UnityEngine.UI;
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using KTGMGemClient;
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public class MainStartUI : MonoBehaviour
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{
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private Button pvpPanel;
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// Start is called before the first frame update
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void Start()
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{
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transform.Find("GoToBattleBtn").GetComponent<Button>().onClick.AddListener(OnClickGoToBattleBtn);
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transform.Find("ShowPVPBtn").GetComponent<Button>().onClick.AddListener(OnClickShowPVPBtn);
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pvpPanel = transform.Find("PVPPanel").GetComponent<Button>();
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pvpPanel.onClick.AddListener(OnClickPVPPanelBtn);
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pvpPanel.gameObject.SetActive(false);
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}
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private void OnClickGoToBattleBtn()
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{
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//跳转场景
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EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChangeScene);
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gameObject.SetActive(false);
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//transform.parent.GetComponent<Loading>().StartLoadingScene();
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}
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private void OnClickShowPVPBtn()
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{
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pvpPanel.gameObject.SetActive(true);
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}
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private void OnClickPVPPanelBtn()
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{
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pvpPanel.gameObject.SetActive(false);
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}
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}
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