chenxin
2020-10-19 69d78dba3b74f57708d0a5c04d3f0d8606f3ae9f
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace MoreMountains.NiceVibrations
{
    public class BallDemoManager : DemoManager
    {
 
        [Header("Ball")]
        public Vector2 Gravity = new Vector2(0, -30f);
 
        protected virtual void Start()
        {
            Physics2D.gravity = Gravity;
        }
 
 
    }
}