using UnityEngine;
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using System.Collections.Generic;
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/**
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* 无尽模式boss表处理类
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* @Author: chenxin
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* @Date: 2020-11-02 13:46:33
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*/
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namespace KTGMGemClient
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{
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public class EndlessBossData
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{
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private static List<endless_boss> endlessBossList;
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public static void Init()
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{
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endlessBossList = JsonDataCenter.GetList<endless_boss>();
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}
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/// <summary>
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/// 根据id获取表数据
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/// </summary>
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/// <param name="id"></param>
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public static endless_boss GetDataById(int id)
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{
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for (int i = 0; i < endlessBossList.Count; ++i)
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{
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if (endlessBossList[i].id == id)
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return endlessBossList[i];
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}
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Debug.LogError($"--------------------- bossId: {id},找不到对应的boss数据 ---------------------");
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return null;
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}
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}
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}
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