//using UnityEngine;
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//using UnityEngine.PostProcessing;
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//namespace TowerDefense.Cameras
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//{
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// /// <summary>
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// /// Simple component to select lower quality post processing configurations on mobile
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// /// </summary>
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// [RequireComponent(typeof(PostProcessingBehaviour))]
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// public class PostProcessorConfigurationSelector : MonoBehaviour
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// {
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// public PostProcessingProfile highQualityProfile;
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// public PostProcessingProfile lowQualityProfile;
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// protected virtual void Awake()
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// {
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// var attachedPostProcessor = GetComponent<PostProcessingBehaviour>();
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// PostProcessingProfile selectedProfile;
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//#if UNITY_STANDALONE
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// selectedProfile = highQualityProfile;
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//#else
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// selectedProfile = lowQualityProfile;
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//#endif
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// attachedPostProcessor.profile = selectedProfile;
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// }
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// }
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//}
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