liuzhiwei
2020-11-18 85a92b4fc459b46a8f780ac31a9425f87f48821f
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using System.Collections;
using UnityEngine.UI;
using UnityEngine;
using EnhancedUI;
using EnhancedUI.EnhancedScroller;
using TMPro;
using UnityEngine.SceneManagement;
using KTGMGemClient;
using DG.Tweening;
using System;
 
public class FinalPanel : MonoBehaviour, IEnhancedScrollerDelegate
{
    private EnhancedScroller scroller;
 
    private SmallList<FinalPanelItemData> _data;
 
    public EnhancedScrollerCellView cellViewPrefab;
    [SerializeField]
    private Sprite rank_di_0, rank_di_1, rank_di_2, rank_di_03;
    [SerializeField]
    private Sprite rank_icon_0, rank_icon_1, rank_icon_2;
 
    public string endlessGameScene = "Endless2D";
 
    public string loadingScene = "LoadingScene";
    Button closeBtn;
    // Start is called before the first frame update
    void Start()
    {
        closeBtn = transform.Find("BackGround").GetComponent<Button>();
        closeBtn.onClick.AddListener(() =>
        {
            gameObject.SetActive(false);
            GameConfig.NextSceneName = endlessGameScene;
            SceneManager.LoadScene(loadingScene);
        });
        closeBtn.interactable = false;
    }
    Text waveText;
    GameObject image_HScore;
    Text scoreText;
    GameObject image_NewRecord;
    bool isNewH = false;
    int hScore;
    CanvasGroup scrollerCanvasGroup;
 
    Action playEffectAC = null;
 
    /// <summary>
    /// 设置播放胜利特效
    /// </summary>
    /// <param name="ac"></param>
    public void SetPlayEffectAC(Action ac)
    {
        playEffectAC = ac;
    }
 
    /// <summary>
    /// 入口函数
    /// </summary>
    /// <param name="waveInfo">成绩 25关 3波</param>
    /// <param name="myScore">789220</param>
    public void SetData(string waveInfo, int myScore)
    {
        hScore = PlayerPrefs.GetInt("GemBattleHScore");
        scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>();
        if (myScore > hScore)
        {
            PlayerPrefs.SetInt("GemBattleHScore", myScore);
            hScore = myScore;
            isNewH = true;
        }
 
        transform.Find("Image_HScore/Text_HScore").GetComponent<TextMeshProUGUI>().text = hScore.ToString();
        image_HScore = transform.Find("Image_HScore").gameObject;
        image_HScore.SetActive(false);
 
        waveText = transform.Find("Text_Wave").GetComponent<Text>();
        scoreText = transform.Find("Text_Score").GetComponent<Text>();
        waveText.gameObject.SetActive(false);
        scoreText.gameObject.SetActive(false);
 
        image_NewRecord = transform.Find("Image_NewRecord").gameObject;
        image_NewRecord.SetActive(false);
 
        Transform ts = transform.Find("Images");
 
        Sequence agentTweenSeq = DOTween.Sequence();
 
        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
 
        agentTweenSeq.Append(ts.DOScale(new Vector3(1.7f, 1.7f, 1.7f), 0.2f));//变化图片大小
        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Append(ts.DOScale(new Vector3(1.2f, 1.2f, 1.2f), 0.2f));//变化图片大小
        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
 
        agentTweenSeq.AppendCallback(StartLoadLargeData);
        agentTweenSeq.Append(DOTween.To(delegate (float value)
        {
            var temp = Math.Floor(value);
            scoreText.text = temp + "";
        }, 0, myScore, 1.0f));
 
        agentTweenSeq.AppendCallback(TextDoTweenFinish);
        agentTweenSeq.Append(waveText.DOText(waveInfo, 0.2f));
    }
 
    /// <summary>
    /// 开始展示排行榜
    /// </summary>
    protected void StartLoadLargeData()
    {
        scoreText.gameObject.SetActive(true);
        LoadLargeData(hScore);
        StartCoroutine(PlayerItemDoTween());
    }
 
    /// <summary>
    /// 播放排行榜动效
    /// </summary>
    /// <returns></returns>
    IEnumerator PlayerItemDoTween()
    {
        yield return 1f;
        FinalPanelItem[] allItems = transform.Find("Scroller/Container").GetComponentsInChildren<FinalPanelItem>();
        for (int i = 0; i < allItems.Length; i++)
        {
            allItems[i].SetPos();
        }
        yield return new WaitForEndOfFrame();
        scrollerCanvasGroup.alpha = 1;
        for (int i = 0; i < allItems.Length; i++)
        {
            allItems[i].PlayDoTween(0.1f);
            yield return new WaitForSeconds(0.1f);
        }
        image_HScore.SetActive(true);
 
        yield break;
    }
 
    /// <summary>
    /// 文字显示结束,显示波次和是否最高记录
    /// </summary>
    protected void TextDoTweenFinish()
    {
        waveText.gameObject.SetActive(true);
        if (isNewH)
        {
            image_NewRecord.SetActive(true);
        }
 
        if (playEffectAC != null)
        {
            playEffectAC();
        }
 
        closeBtn.interactable = true;
    }
 
    /// <summary>
    /// 生成假排行榜
    /// </summary>
    /// <param name="hScore">自身分数</param>
    private void LoadLargeData(int hScore)
    {
        scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>();
        scroller.Delegate = this;
        _data = new SmallList<FinalPanelItemData>();
        FinalPanelItemData data;
        int score = 101;
        for (var i = 0; i < 100; i++)
        {
            data = new FinalPanelItemData();
            data.score = score - i;
            data.index = i + 1;
            data.playerName = "游客" + i.ToString();
            data.spriteIcon = null;
            data.spriteBackGround = rank_di_03;
            _data.Add(data);
        }
 
        _data[0].playerName = "自己";
        _data[0].score = hScore;
        _data[0].spriteIcon = rank_icon_0;
        _data[0].spriteBackGround = rank_di_0;
 
        _data[1].spriteIcon = rank_icon_1;
        _data[1].spriteBackGround = rank_di_1;
 
        _data[2].spriteIcon = rank_icon_2;
        _data[2].spriteBackGround = rank_di_2;
        // tell the scroller to reload now that we have the data
        scroller.ReloadData();
    }
 
    #region EnhancedScroller Handlers
 
 
    /// <summary>
    /// 个数
    /// </summary>
    /// <param name="scroller"></param>
    /// <returns></returns>
    public int GetNumberOfCells(EnhancedScroller scroller)
    {
        return _data.Count;
    }
 
 
    /// <summary>
    /// 控制item的大小
    /// </summary>
    /// <param name="scroller"></param>
    /// <param name="dataIndex"></param>
    /// <returns></returns>
    public float GetCellViewSize(EnhancedScroller scroller, int dataIndex)
    {
        return 70f;
        //return (dataIndex % 2 == 0 ? 30f : 100f);
    }
 
    /// <summary>
    /// 渲染
    /// </summary>
    /// <param name="scroller"></param>
    /// <param name="dataIndex"></param>
    /// <param name="cellIndex"></param>
    /// <returns></returns>
    public EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex)
    {
        FinalPanelItem cellView = scroller.GetCellView(cellViewPrefab) as FinalPanelItem;
 
        cellView.SetData(_data[dataIndex]);
        return cellView;
    }
 
    #endregion
 
}
 
public class FinalPanelItemData
{
    public string playerName;
    public int score;
    public int index;
 
    public Sprite spriteIcon;
    public Sprite spriteBackGround;
 
}