/**
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* 5.暴击率增加
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* @Author: chenxin
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* @Date: 2020-11-17 11:13:33
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*/
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namespace KTGMGemClient
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{
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public class CritProbabilityAdd : EndlessBuff
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{
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/// <summary>
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/// 根据宝石id获取暴击率 已经有的 + buff增加的
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/// </summary>
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/// <param name="gemId">宝石id</param>
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/// <param name="preCrit">已经拥有的暴击率</param>
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/// <returns>0~1</returns>
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public float GetCrit(int gemId, float preCrit = 0)
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{
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float ret = preCrit;
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for (int i = 0; i < BuffList.Count; ++i)
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{
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if (!IsEffective(BuffList[i], gemId)) continue;
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ret += BuffList[i].Config.buff_effect[1] / 1000f;
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if (ret >= 1)
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break;
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}
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return ret;
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}
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}
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}
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