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| using System;
| using System.Collections;
| using UnityEngine;
|
| /// <summary>
| /// 回收粒子特效
| /// </summary>
| public class RecycleEffectc : MonoBehaviour
| {
| public delegate void RecycleAC(RecycleEffectc fx);
| public RecycleAC myAC;
| public void StartPlay(float fxLifeTime, RecycleAC ac)
| {
| myAC = ac;
| StartCoroutine(Recycle(fxLifeTime));
| }
|
| IEnumerator Recycle(float fxLifeTime)
| {
| yield return new WaitForSeconds(fxLifeTime);
| if(myAC!=null){
| myAC(this);
| }
| }
| }
|
|