using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ViewPortCavasScaler : CanvasScaler
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{
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private Canvas m_canvas;
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protected override void OnEnable()
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{
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m_canvas = GetComponent<Canvas>();
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base.OnEnable();
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}
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/*
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protected override void HandleScaleWithScreenSize()
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{
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Vector2 screenSize;
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if (m_canvas.renderMode == RenderMode.CameraSpace)
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{
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screenSize = m_canvas.pixelRect.size;
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}
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else
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{
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screeenSize = new Vector2(Screen.width, Screen.height);
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}
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// ...
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}*/
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}
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