using UnityEngine;
|
using UnityEngine.UI;
|
using DG.Tweening;
|
public class MainStartUI : MonoBehaviour
|
{
|
private Image errorImage;
|
private Button pvpPanel;
|
private Color normal = new Color(1, 1, 1, 1);
|
private Color dis = new Color(1, 1, 1, 0);
|
|
// Start is called before the first frame update
|
void Start()
|
{
|
transform.Find("GoToBattleBtn").GetComponent<Button>().onClick.AddListener(OnClickGoToBattleBtn);
|
transform.Find("ShowPVPBtn").GetComponent<Button>().onClick.AddListener(OnClickShowPVPBtn);
|
transform.Find("ErrorBtn1").GetComponent<Button>().onClick.AddListener(OnClickErrorBtn);
|
transform.Find("ErrorBtn2").GetComponent<Button>().onClick.AddListener(OnClickErrorBtn);
|
errorImage = transform.Find("ErrorBtn1/ErrorImage").GetComponent<Image>();
|
errorImage.color = dis;
|
pvpPanel = transform.Find("PVPPanel").GetComponent<Button>();
|
pvpPanel.onClick.AddListener(OnClickPVPPanelBtn);
|
pvpPanel.gameObject.SetActive(false);
|
}
|
|
private void OnClickGoToBattleBtn()
|
{
|
gameObject.SetActive(false);
|
//跳转场景
|
transform.parent.GetComponent<Loading>().StartLoadingScene();
|
}
|
private void OnClickShowPVPBtn()
|
{
|
pvpPanel.gameObject.SetActive(true);
|
}
|
|
private void OnClickErrorBtn()
|
{
|
errorImage.DOKill();
|
errorImage.DOColor(normal, 1.0f).OnComplete(() =>
|
{
|
errorImage.DOColor(dis, 1.0f);
|
});
|
}
|
|
private void OnClickPVPPanelBtn()
|
{
|
pvpPanel.gameObject.SetActive(false);
|
}
|
}
|