using UnityEngine;
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using UnityEngine.EventSystems;
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public class ImageTowerPos2 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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ImageWater imageWater;
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (imageWater.IsDraging)
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{
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imageWater.SetTarget(gameObject);
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (imageWater.IsDraging)
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{
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imageWater.SetTarget(null);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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imageWater = transform.parent.Find("Image_Water").GetComponent<ImageWater>();
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}
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}
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