wangguan
2020-11-12 a7956acb794f93fc01e16963efe1f38743b110f9
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using UnityEngine.PostProcessing;
 
namespace UnityEditor.PostProcessing
{
    [PostProcessingModelEditor(typeof(ChromaticAberrationModel))]
    public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor
    {
    }
}