using Core.Utilities;
|
using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
|
public class ViewPortAdj : Singleton<ViewPortAdj>
|
{
|
/// <summary>
|
/// Cached camera component
|
/// </summary>
|
public UnityEngine.Camera cachedCamera { get; private set; }
|
|
public bool bAdjViewPort = false;
|
|
public void adjViewportRect()
|
{
|
float wscale = 1080f/Screen.width;
|
// River: 动态的处理ViewPortRect.
|
float vpscale = (1920f / wscale / Screen.height);
|
Rect vpRect = new Rect();
|
vpRect.x = 0.0f;
|
vpRect.y = (1.0f - vpscale) / 2.0f;
|
vpRect.width = 1f;
|
vpRect.height = vpscale;
|
cachedCamera.rect = vpRect;
|
bAdjViewPort = true;
|
}
|
|
|
protected override void Awake()
|
{
|
base.Awake();
|
cachedCamera = GetComponent<UnityEngine.Camera>();
|
}
|
|
// Start is called before the first frame update
|
void Start()
|
{
|
// 初始化的时候调整视口就OK了.
|
this.adjViewportRect();
|
}
|
|
// Update is called once per frame
|
void Update()
|
{
|
this.adjViewportRect();
|
Application.targetFrameRate = 60;
|
}
|
}
|