using UnityEngine;
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using System.Collections;
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namespace EnhancedUI.EnhancedScroller
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{
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/// <summary>
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/// All scripts that handle the scroller's callbacks should inherit from this interface
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/// </summary>
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public interface IEnhancedScrollerDelegate
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{
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/// <summary>
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/// Gets the number of cells in a list of data
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/// </summary>
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/// <param name="scroller"></param>
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/// <returns></returns>
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int GetNumberOfCells(EnhancedScroller scroller);
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/// <summary>
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/// Gets the size of a cell view given the index of the data set.
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/// This allows you to have different sized cells
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/// </summary>
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/// <param name="scroller"></param>
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/// <param name="dataIndex"></param>
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/// <returns></returns>
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float GetCellViewSize(EnhancedScroller scroller, int dataIndex);
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/// <summary>
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/// Gets the cell view that should be used for the data index. Your implementation
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/// of this function should request a new cell from the scroller so that it can
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/// properly recycle old cells.
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/// </summary>
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/// <param name="scroller"></param>
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/// <param name="dataIndex"></param>
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/// <param name="cellIndex"></param>
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/// <returns></returns>
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EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex);
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}
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}
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