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MainCanvas为Space,调整新手引导在Bottom上,还原魏哥UI适配代码,改为延迟执行
wangguan
2020-11-05
ac76c8913e3497e8789411105e541cb6afa189b2
[GemBattle.git]
/
Assets
/
Scripts
/
Common
/
DoNotDestory.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoNotDestory : MonoBehaviour
{
public void Awake()
{
DontDestroyOnLoad(gameObject);
}
}