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| using System;
| using UnityEngine;
|
| namespace ActionGameFramework.Audio
| {
| /// <summary>
| /// Health change sound - maps a health change to an AudioClip
| /// </summary>
| [Serializable]
| public class HealthChangeSound
| {
| [Tooltip("Health Change should be in ascending order")]
| public float healthChange;
|
| public AudioClip sound;
| }
| }
|
|