package com.unity3d.player;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.HashMap;
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import java.util.Map;
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import org.json.JSONException;
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import org.json.JSONObject;
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import android.app.Activity;
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import android.content.Context;
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import android.util.Log;
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import com.bytedance.applog.AppLog;
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import com.bytedance.applog.GameReportHelper;
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import com.bytedance.applog.InitConfig;
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import com.bytedance.applog.UriConfig;
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import com.bytedance.applog.util.UriConstants;
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public class SJToutiaoSDK {
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private final String TTAPPNAME = "TOUTIAO_APPNAME";
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private final String TTAPPID = "TOUTIAO_APPID";
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private final String TTCHANNEL = "TOUTIAO_CHANNEL";
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private final String TTDEBUG = "TOUTIAO_DEBUG";
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private final String TAG = SJToutiaoSDK.class.getSimpleName();
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private String mTTAppName;
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private int mTTAppId;
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private String mChannel;
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private boolean mDebug = true;
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public SJToutiaoSDK() {
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}
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public static SJToutiaoSDK Instanc;
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public static SJToutiaoSDK getInstanc() {
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if (Instanc == null){
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Instanc = new SJToutiaoSDK();
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}
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return Instanc;
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}
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public void init(Context context) {
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Log.d(TAG, "SJTouTiaoSDK Init!");
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final InitConfig config = new InitConfig(ConstantsUtils.ToutTiaoAppId+"", ConstantsUtils.ToutTiaoAppChannalId);
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/*
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11 域名默认国内: DEFAULT, 新加坡:SINGAPORE, 美东:AMERICA
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12 注意:国内外不同vendor服务注册的did不⼀样。由DEFAULT切换到SINGAPORE或者AMERICA,
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会发⽣变化,
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13 切回来也会发⽣变化。因此vendor的切换⼀定要慎重,随意切换导致⽤⼾新增和统计的问题,需
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要⾃⾏评估。
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14 */
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config.setUriConfig(UriConstants.DEFAULT);
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// ? 2.2.远端引⽤
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// ? 3.?初始化SDK
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// 17 // 是否在控制台输出⽇志,可⽤于观察⽤⼾⾏为⽇志上报情况,建议仅在调试时使⽤,release版
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// 本请设置为false !
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// AppLog.setEnableLog(true);
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// 游戏模式,YES会开始 playSession 上报,每隔⼀分钟上报⼼跳⽇志
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config.setEnablePlay(true);
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config.setLogger ((msg, t) -> Log.d (TAG, msg, t)); // 是否在控制台输出日志,可用于观察用户行为日志上报情况,建议仅在调试时使用
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config.setEnablePlay(true); // 是否开启游戏模式,游戏APP建议设置为 true
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config.setAbEnable(true); // 是否开启A/B Test功能
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config.setAutoStart(true);
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AppLog.init(context, config);
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/* 初始化结束 */
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}
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public void setEvent(Context context, String eventName, String eventContent) {
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Log.d(TAG, "SJTouTiaoSDK setEvent!"+eventContent);
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JSONObject paramsObj =null;
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try {
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paramsObj = new JSONObject(eventContent);
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} catch (JSONException e) {
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e.printStackTrace();
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}
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AppLog.onEventV3(eventName, paramsObj);
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}
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public void setLoginSuccess(Context context, String userId) {
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Log.d(TAG, "SJTouTiaoSDK loginSuccess!");
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AppLog.setUserUniqueID(userId);
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}
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public void setOrder(Context context, String orderId, String currencyType, String currencyAmount) {
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}
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public void setPayment(Context context, String orderId, String paymentType, String currencyType,
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String currencyAmount, String productId, String productName, String productDesc, String productNum) {
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Log.d(TAG,
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"setPayment orderId:" + orderId + " paymentType:" + paymentType + " currencyType:" + currencyType
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+ " currencyAmount:" + currencyAmount + " productId:" + productId + " productName:"
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+ productName + " productDesc:" + productDesc + " productNum:" + productNum);
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// float price = Float.valueOf(currencyAmount);
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try {
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float price = Float.valueOf(currencyAmount);
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Log.d(TAG,
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"price" + (int)price );
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GameReportHelper.onEventPurchase("元宝",productName,productId, Integer.valueOf(productNum),paymentType,currencyType, true, (int)price);
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} catch (Exception e) {
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e.printStackTrace();
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}
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//内置事件 “⽀付”,属性:商品类型,商品名称,商品ID,商品数量,⽀付渠道,币种,是否成功(必
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// 传),⾦额(必传)
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}
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public void setRegister(Context context, String userId, String method, boolean isSuccess) {
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Log.d(TAG, "setRegister userId:" + userId + " method:" + method + " isSuccess:" + isSuccess);
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//内置事件: “注册” ,属性:注册⽅式,是否成功,属性值为:wechat ,true
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GameReportHelper.onEventRegister(method,isSuccess);
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}
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}
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