using UnityEngine;
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using UnityEngine.UI;
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using EnhancedUI.EnhancedScroller;
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namespace EnhancedScrollerDemos.RefreshDemo
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{
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/// <summary>
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/// This is the view of our cell which handles how the cell looks.
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/// </summary>
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public class CellView : EnhancedScrollerCellView
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{
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/// <summary>
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/// This is a reference to the cell's underlying data.
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/// We will store it in the SetData method, and use it
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/// in the RefreshCellView method.
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/// </summary>
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private Data _data;
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/// <summary>
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/// A reference to the UI Text element to display the cell data
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/// </summary>
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public Text someTextText;
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public RectTransform RectTransform
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{
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get
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{
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var rt = gameObject.GetComponent<RectTransform>();
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return rt;
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}
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}
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/// <summary>
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/// This function just takes the Demo data and displays it
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/// </summary>
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/// <param name="data"></param>
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public void SetData(Data data)
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{
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// store the data so that it can be used when refreshing
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_data = data;
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// update the cell's UI
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RefreshCellView();
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}
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public override void RefreshCellView()
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{
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// update the UI text with the cell data
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someTextText.text = _data.someText;
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}
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}
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}
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