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| using System;
| using UnityEngine;
|
| namespace ActionGameFramework.Audio
| {
| /// <summary>
| /// Weighted audio clip.
| /// This is so that individual clips can be given a higher probability of selection
| /// </summary>
| [Serializable]
| public class WeightedAudioClip
| {
| /// <summary>
| /// The audio clip.
| /// </summary>
| public AudioClip clip;
|
| /// <summary>
| /// The weight - used to ensure that individual clips can be given a higher probability of selection
| /// </summary>
| public int weight = 1;
| }
| }
|
|