chenxin
2020-12-11 c1ef6cbe7088df7eb236272db0621d5f51c02e5f
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using UnityEngine;
using TowerDefense.Level;
using TowerDefense.Towers;
using UnityEngine.UI;
using TowerDefense.UI.HUD;
 
/**
 * GM
 * @Author: chenxin
 * @Date: 2020-11-26 10:10:25
 */
namespace KTGMGemClient
{
    public class GM : MonoBehaviour
    {
        public GameObject GMPanel;
 
        public Text RandomText;
 
        public Toggle WoodToggle;
 
        public InputField WoodInput;
 
        public Toggle WaterToggle;
 
        public InputField WaterInput;
 
        public Toggle FireToggle;
 
        public InputField FireInput;
 
        public Toggle InfiniteSkillToggle;
 
        // Start is called before the first frame update
        private void Start()
        {
            GMPanel.SetActive(false);
            InfiniteSkillToggle.onValueChanged.AddListener((bool select) =>
             {
                 GameConfig.InfiniteSkill = select;
 
                 if (select)
                     EndlessUIStart.instance.GuideEnergyUp(200);
             });
            InfiniteSkillToggle.isOn = GameConfig.InfiniteSkill;
        }
 
        /// <summary>
        /// 打开GM panel
        /// </summary>
        public void OnClick()
        {
            GMPanel.SetActive(true);
 
            if (GameConfig.CreateRandomTower)
                RandomText.text = "合成模式(随机)";
            else
                RandomText.text = "合成模式(定向)";
        }
 
        /// <summary>
        /// 加1000金币
        /// </summary>
        public void OnClick1()
        {
            EndlessLevelManager.instance.Currency.AddCurrency(1000);
        }
 
        /// <summary>
        /// 购买水属性塔
        /// </summary>
        public void OnClick2()
        {
            Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
            int level = 0;
 
            if (WaterToggle.isOn)
            {
                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                {
                    level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
                }
            }
            else
            {
                int result = 0;
                int.TryParse(WaterInput.text, out result);
                level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1);
            }
 
            EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0);
        }
 
        /// <summary>
        /// 购买火属性塔
        /// </summary>
        public void OnClick3()
        {
            Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
            int level = 0;
 
            if (FireToggle.isOn)
            {
                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                {
                    level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
                }
            }
            else
            {
                int result = 0;
                int.TryParse(FireInput.text, out result);
                level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1);
            }
 
            EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0);
        }
 
        /// <summary>
        /// 购买木属性塔
        /// </summary>
        public void OnClick4()
        {
            Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
            int level = 0;
 
            if (WoodToggle.isOn)
            {
                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                {
                    level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
                }
            }
            else
            {
                int result = 0;
                int.TryParse(WoodInput.text, out result);
                level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1);
            }
 
            EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0);
        }
 
        /// <summary>
        /// 切换合成模式
        /// </summary>
        public void OnClick5()
        {
            GameConfig.CreateRandomTower = !GameConfig.CreateRandomTower;
 
            if (GameConfig.CreateRandomTower)
                RandomText.text = "合成模式(随机)";
            else
                RandomText.text = "合成模式(定向)";
        }
 
        /// <summary>
        /// 技能直接充满
        /// </summary>
        public void OnClick6()
        {
            EndlessUIStart.instance.GuideEnergyUp(200);
        }
 
        /// <summary>
        /// 退出
        /// </summary>
        public void OnClick7()
        {
            GMPanel.SetActive(false);
        }
 
        /// <summary>
        /// 直接开启所有塔位
        /// </summary>
        public void OpenAllTowerGrid()
        {
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.OpenAllTowerGrid);
        }
    }
}