using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using UKTSDK;
|
public class SDK_PC : BaseSdk, IUKTSdk
|
{
|
public override void changeAccount()
|
{
|
}
|
|
public override void enterShareAndFeed(string arg)
|
{
|
}
|
|
public override void getGameFriends()
|
{
|
}
|
|
public override void getUserInfo()
|
{
|
}
|
|
public override void initSdk()
|
{
|
Debug.Log("模拟初始化SDK");
|
}
|
|
public override void killGame()
|
{
|
}
|
|
public override void login()
|
{
|
Debug.Log("模拟PC登录游戏");
|
SDKCallBack.ins.AndroidCallBack("{\"action\":\"login\"}");
|
}
|
|
public override void logout()
|
{
|
}
|
|
public override void recharge(string arg)
|
{
|
Debug.Log("模拟充值===> \n" + arg);
|
}
|
|
public override void sendMessageToPlatform(string arg)
|
{
|
Debug.Log("模拟上报数据===> \n" + arg);
|
}
|
|
public override void setCallBackClazz(string caller, string funcName)
|
{
|
Debug.Log("设置回调调用方式===>" + caller + " ==> " + funcName);
|
}
|
|
public override void showUserAuthentication()
|
{
|
}
|
}
|