using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/**
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* 无尽模式切换速度脚本
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* @Author: chenxin
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* @Date: 2020-10-19 16:34:56
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*/
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namespace KTGMGemClient
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{
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public class EndlessSwitchSpeed : MonoBehaviour
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{
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/// <summary>
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/// 当前的倍速
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/// </summary>
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/// <value></value>
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public int Speed { get; private set; } = 1;
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public Image Icon;
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public List<Sprite> SpriteList;
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private void Start()
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{
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Icon.sprite = SpriteList[Speed - 1];
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}
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public void OnClick()
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{
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SwitchSpeed();
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}
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private void SwitchSpeed()
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{
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Speed = Speed == 1 ? 2 : 1;
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Time.timeScale = Speed;
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Icon.sprite = SpriteList[Speed - 1];
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}
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}
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}
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