using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UKTSDK;
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public class SDK_IOS : BaseSdk, IUKTSdk
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{
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public override void changeAccount()
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{
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}
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public override void enterShareAndFeed(string arg)
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{
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}
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public override void getGameFriends()
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{
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}
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public override void getUserInfo()
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{
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}
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public override void initSdk()
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{
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}
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public override void killGame()
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{
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}
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public override void login()
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{
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}
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public override void logout()
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{
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}
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public override void recharge(string arg)
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{
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}
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public override void sendMessageToPlatform(string arg)
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{
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}
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public override void setCallBackClazz(string caller, string funcName)
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{
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}
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public override void showUserAuthentication()
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{
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}
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}
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