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| using System;
|
| namespace UnityEngine.PostProcessing
| {
| [Serializable]
| public abstract class PostProcessingModel
| {
| [SerializeField, GetSet("enabled")]
| bool m_Enabled;
| public bool enabled
| {
| get { return m_Enabled; }
| set
| {
| m_Enabled = value;
|
| if (value)
| OnValidate();
| }
| }
|
| public abstract void Reset();
|
| public virtual void OnValidate()
| {}
| }
| }
|
|