wangguan
2020-12-02 d7d30d2e665aa451f8bd3ea3c8b15391b765ccc3
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using System;
using UnityEngine;
 
namespace UnityEditor.PostProcessing
{
    using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
 
    public abstract class PostProcessingMonitor : IDisposable
    {
        protected MonitorSettings m_MonitorSettings;
        protected PostProcessingInspector m_BaseEditor;
 
        public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
        {
            m_MonitorSettings = monitorSettings;
            m_BaseEditor = baseEditor;
        }
 
        public abstract bool IsSupported();
 
        public abstract GUIContent GetMonitorTitle();
 
        public virtual void OnMonitorSettings()
        {}
 
        public abstract void OnMonitorGUI(Rect r);
 
        public virtual void OnFrameData(RenderTexture source)
        {}
 
        public virtual void Dispose()
        {}
    }
}